Updates to Garry's Mod have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
- Added new spawnicons
- Added support for spawning TF2 Spy with masks
- Added 'proper' thirdperson animations
- Added sv_max_usercmd_future_ticks (default: 8) should prevent speedhacks.
- Added support for per-map particle systems
- Fixed crash in Entity:TranslateBoneToPhysBone()
- Fixed crash when closing with the help window open
- Fixed zombie crash
- Fixed bone follower crash (when using unsuitable model)
- Fixed crash exploit when Script Enforcer was enabled
- Added support for Vector * Vector
- Added Entity:SetRenderFX( kRenderFx* )
- Added "Depth" and "SizeMode" key values for render targets.
- Added ParseParticleManifest( file ) where file will be translated into particles/particles_(file).txt.
- Added Player:SetRenderAngles( angle )Added Entity:GetPlaybackRate()