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You can spawn various scripted entities from the "Entities" tab.
Remember :
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An NPC object is derived from the entity object and therefore shares all Entity functions.
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Also remember to make sure you have the npc models in the right directory before loading your custom npc otherwise it may either crash the game or come up with some huge floating error message.
If your npc turns into a giant T shape and can't move or has clipped movement you may need to check the animations and correct them.To do this you have to decompile the '.mdl' file and edit the '.qc' files.
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You also need Milkshake 3D for HL2 to edit '.qc' files. Don't worry, just google it, there are tonnes of tutorials and guides on how to work with Milkshake 3D especially on the website.
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