New TF2 Weapons And Stages - Update Info

ownage4731

FS Member
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created by Jamie "Fishbus" Manson

1.A complex Attack/Defense control point map, with some unique gameplay. Unlike most TF2 maps, capturing a control point modifies the layout of the map, opening and closing routes for each team. As a result, the offensive team has a wide variety of tactical choices around how they'd like to assault the final point. Should they use Scouts and Soldiers to rush the final point with only the routes they start with? Should they go for the side control points and open up more routes to the final? Should they capture extra points to shut down the defender's routes? The many choices keep the map interesting for a long time, providing a wide variety of experiences in a game.

Screens:

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The unlockable for the Heaviest pugilists out there is the K.G.B. Any time a Heavy kills an enemy with the K.G.B he receives five seconds of guaranteed critical hits. This crit-boost can be used to punch and kill further enemies, extending the boost time. Alternatively, the Heavy can switch to another weapon and use the boost to take out an enemy at range. The Heavy's slow movement speed, and the K.G.B's slower swing speed, make it a risky prospect.

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Achievements:

Iron Kurtain: Take 1000 points of damage in a single life.

Party Loyalty: Kill 50 enemies within 3 seconds of them attacking your Medic.

Division of Labor: Kill 20 enemies with a Medic assisting you, where neither of you die.

Red Oktoberfest: Earn a domination for a Medic who's healing you.

Show Trial: Kill an enemy with a taunt.

Crime and Punishment: Kill 10 enemies carrying your intelligence."

Class Struggle: Work with a friendly Medic to kill an enemy Heavy & Medic pair.

Soviet Block : While invulnerable and on defense, block an invulnerable enemy Heavy's movement.

Stalin the Kart: Block the enemy from moving the payload cart 25 times.

Supreme Soviet: Get ubered 50 times.

Factory Worker: Kill 20 enemies while being recharged by a dispenser.

Soviet Union: Get 25 enemy kills where you either assist or are assisted by another Heavy.

Own the Means of Production: Remove 20 stickybombs by killing the Demomen who produced them

Krazy Ivan: Kill 100 enemies while both you and your victim are underwater.

Rasputin: In a single life, get shot, burned, bludgeoned, and receive explosive damage.

Icing on the Cake: Get 20 kills on players that you're dominating.

Crock Block: Survive a direct hit from a critical rocket.

Kollectivization: Get 1000 assists.



Spyalectical Materialism: Kill or assist in killing 10 cloaked spies.

Permanent Revolution: Kill 5 enemies without spinning down your gun

Heavy Industry: Fire $200,000 worth of minigun rounds in a single life.

Communist Mani-Fisto: Kill an enemy with a critical punch.

Redistribution of Health: Heal 1000 damage with med-kits in a single life.

Rationing: Kill an enemy with your shotgun while you're out of minigun ammo.

Vanguard Party: Be the first on your team to start capturing a control point in a round.

Pushkin the Kart: Get 50 caps on payload maps.

Marxman: Kill 10 enemies in mid-air with the minigun.

Gorky Parked: Kill 25 enemies while you're standing on a control point you own.

Purge: Kill 15 enemies capturing a control point you own.

Lenin A Hand: Help 5 teammates get revenge on their nemeses.

Five Second Plan: Kill an enemy in the first 5 seconds after you exit a teleporter.

Photostroika: Provide an enemy with a freezecam shot of you taunting while invulnerable.

Konspicuous Konsumption: Eat 100 sandviches.

Don't Touch Sandvich: Kill 50 scouts using Natascha.

Borscht Belt: Kill 10 heavies with The K.G.B.

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Badwater Basin is a Payload map focusing on more open spaces and less chokepoints than Gold Rush. (A) Right out of the gate is a multi-level area where the Blu team needs to control the high ground while moving the cart through a tunnel below. This open area has few natural choke points, allowing Scouts, Soldiers, and Demomen to move creatively through the space, forcing the Red team to rapidly respond to choices made by Blu. (B) As the track winds its way into tighter spaces, vertical control becomes more important. Each successive checkpoint requires the Blu team to take control of defensive positions above the track, usually occupied by Red Engineers. (C) Eventually the track winds down into a large basin which the Blu team must assault from all sides in a final push to destroy the Red base.

Unlike Gold Rush, where the track is split into three separate stages, Badwater Basin uses a single large stage with several checkpoints. As a result, the Blu team is highly encouraged to push the cart hard after beating their way through the Red defensive line.

Screens:

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4.
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The Heavy's second unlockable, Natascha, slows enemies with her bullets. Anyone damaged by her will move slower for an instant, encouraging them to find cover or turn and face the Heavy, mano-a-tiny-itty-bitty-mano. Unfortunately, Natascha is slightly weaker than Sasha, so she takes longer to finish off a victim. As a result, Natascha's great against fleeing cowards, such as Scouts & Medics, and less great against anyone actively trying to kill her master. Heavies that like to jump around corners and surprise groups of startled enemy crybabies will also find her very useful, although they should look for a Sasha-wielding enemy Heavy before they leap.

There You Have It New Update Releasing Monday And Tuesday

Please Start Working On A Hack to Unlock These Weapon

Visit This Site:

Team Fortress 2 - A Heavy Update

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