Updates to Star Ruler have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Fixes
Fixes
- Fixed a common crash we introduced in the last patch, sorry.
- Script contexts were being prepared on demand. They are now cached, producing dramatic speed ups in our tests (~45 fps becomes ~150 fps).
- Fixed a rare crash upon creating/updating a hull.
- Sounds no longer play at all with master volume at 0.
- Docked ships would cause a system to report the wrong number of ships in the system when the save was loaded. (Fixes white ring/empty system bug in saved games)
- Single thread mode caused issues in multiplayer.
- Cargo ships could occasionally reach negative cargo, causing weirdness.
- Missile rack range now increases with size like other weapons.
- Improved performance when large numbers of objects are in the galaxy/attempting to interact with the galaxy.
- Fixed various crashes.At times, saves will become invalid because hull names will become mis-matched. We're still investigating the cause, but for now you will be informed if a save is invalid. If this happens, you should go back to a previous autosave to hopefully avoid the issue. Further, I've added a check that may correct this error for some saves.
- Commonly created/removed orders are now pooled to improve performance.
- Planets have been slowed down a bit.
- Pirates use pillagers less often.Defend orders are more proactive about target picking.
- Added AI personalities. AIs now choose from a few personalities which control many things about their behavior. We will add more in the coming weeks.