Star Ruler Update Released

Updates to Star Ruler have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Fixed:
  • Fix civil acts that have a group not correctly loading.
  • Fix racial bonuses affecting ship components not correctly applying.
  • Crash on game start when having shaders disabled.
  • Dry Docks could be ordered to scuttle or retrofit at themselves, making them disappear.
  • When starting at a higher tech level from traits, structures on the homeworld did not start at that level.
  • Fetch orders did not behave properly with resources that have a "required" (eg Crew).
  • Ships reacting to automated attack orders could overshoot the system and sit idle at the edge of deep space.
  • The set_owner and destroy console commands now work with all selected objects.
  • Fixed a very rare crash bug caused by moving between systems/galaxies.
  • The minimap was horizontally flipped.
  • Objects that are under attack can no longer be docked to prevent exploits.
  • Construction progress would jump suddenly at times.
  • Construction completion percent is now the average of the lowest percentage of a particular resource, and the average percent per resource.
  • Scripted planet governor entries were breaking saves.
  • Shields no longer consume more power at higher levels.
  • "Supply This" was willing to tell planets and stations to supply objects.
  • Ships built from dry docks with auto park on would not park at the correct distance.Fixed nano-armor reducing the ship's total apparent health in the absence of repair systems.
Changed:
  • Tweaked governors to maintain a stronger economy and empire.
  • Tool names are now localizable.
  • Automated attack orders are now lower priority, so ships will break attacks to fetch fuel and ammo unless manually ordered to attack to the death.
  • Cut space damage in half.
  • Repair tools can now only repair ships and stations.
  • Fleets now stay in formation while attacking (can be toggled off with a button next to the formation buttons).Cargo Structures now also have a store for each dedicated resource, making them more useful in many cases.
Balance:
  • Artillery now has a minimum range of 10% of the maximum range.Goods factories now produce 30% less goods.
Added:
  • Added 'Automatic' option for default governor type to choose based on the conditions of the planet.
  • Objects now use a much better algorithm to search for targets in a system, improving behaviors at very large ship counts.
  • Ships now detect if they are likely to kill an enemy target and will select additional targets for their other guns when they are.Added the 'Aggressor' personality by Superking.
 
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