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Team Fortress 2 Update Released

Discussion in 'Steam Updates' started by FSOwner, April 29, 2010.

  1. FSOwner

    FSOwner FS Owner

    Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

    Team Fortress 2

    • Added new community map cp_freight
    • Added missing physics models for several items
    • Added jiggle bones to the Sam & Max items, and The Buff Banner
    • Added Crit-a-Cola

    Dedicated Server

    • Linux optimizations.
    • Fixed Linux servers not relisting correctly after a master server restart
    • Fixed a case where servers could have "ghost" players consuming player slots


    • Marked the "snd_show" convar as a cheat

    Gameplay Changes

    • Pyro changes
      • Flamethrower direct damage reduced 20%.
      • Burn duration reduced (10 -> 6 seconds).
      • Airblast re-fire delay reduced by 25%.
      • Airblast ammo usage reduced by 20%.
      • All reflected rockets/grenades/arrows now mini-crit.
      • Airblasting enemies into environmental deaths now awards the death credit to the Pyro.
    • Heavy changes
      • Minigun spin-up/down time reduced by 25%
      • Minigun firing movement speed increased to just under half-normal (from 80 to 110).
      • Throwing a sandvich to a teammate now earns a full bonus point (was half a point).
    • Bonk! changes
      • Post-use movement penalty removed.
      • Now has a re-use cooldown time, like The Sandman.
    • The Chargin' Target changes
      • Direct charge hit now does 50 damage + 10 per head (up to 5 heads).
      • Capped the turn rate from +left and +right while charging.
    • The Huntsman changes
      • Removed restriction that arrows need to be aimed before they can be lit by a Pyro.
      • Bow can now be lowered without losing the lit arrow.
      • Changed bow so you can start charging it while you're jumping, but you can't fire until you're on the ground.
      • Fixed bug where flame effect would get stuck on if you change weapons with a lit arrow.
    • Backpack changes
      • Moved Crafting button out to the root class/backpack selection panel.
      • Dragging and dropping items in your backpack now makes appropriate sounds.
    • Bot changes
      • Bots don't retreat to gather health as readily if they are in combat.
      • Bots no longer retreat when moving to block a point capture.
      • Bots should now equip an appropriate combat weapon and fight while moving to collect health.
      • Bots who are roaming the map and hunting now chase down their victims, following them around corners.
      • Bots That fire projectiles (ie: rockets/grenades/etc) don't hold down their fire button for a minimum time. This was causing Soldier bots to fire rockets into nearby walls as they strafed, killing themselves.
      • Soldiers bots now switch to their shotgun after firing all four rockets when engaging an enemy.
      • Added a few more bot names from community suggestions.
      • Fixed a behavior loop with Engineer metal gathering.
    • The Sandman change
      • Added a slight speed reduction to stunned players.
    • Community requests
      • Added ConVars log_verbose_enable and log_verbose_interval to report player positions in the server log at regular intervals
        • log_verbose_enable default: 0
        • log_verbose_interval default: 3 secs
      • "Last-weapon" initialization on respawn now sets itself to be the melee weapon if you don’t have a selectable secondary weapon (like The Razorback).

    Bug Fixes

    • Fixed an case where The Gunboats didn’t apply their damage reduction properly.
    • The amount count in the HUD now flashes red when you’re low on ammo.
    • Extinguishing a burning teammate now earns a full bonus point (was half a point).
    • Fixed a permanent overheal exploit involving dispensers.
    • Fixed a bug in spectator mode where the user aborted out of freezecam, setup a spec mode (like IN_EYE), and would then have the setting stomped after the freezecam timer expired.
    • Fixed bug with disguised spy sometimes seeing his own name in the disguise status HUD.
    • Fixed a client crash that could result from players with arrows embedded in them.
    • Fixed items that can be worn by any class having the wrong model when worn by a disguised Spy.
    • Added missing map prefixes to server browser game types.
    • Killing yourself with your own sentry no longer increments the sentry's kill counter.
    • Fixed dropped hats sometimes having the wrong team color.
    • Fixed crit-boosted players not getting critical hits if their weapon has custom no-crit behavior.
    • Fixed the achievement dialog taking a long time to pop up, and completed achievements now sort to the bottom of the list.
    • Fixed Spies disguised as Medics hearing the autocaller sound.

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