Team Fortress 2 Update Released

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

  • Fixed a client crash during demo playback
  • Fixed a SourceTV crash
  • Dedicated servers can now have both SourceTV and Replay enabled at once
    • "replay [config file]" and "+tv_enable 1" should be used to launch the server

  • Team Fortress 2
    • Added TF birthday replacement models for health kits and ammo packs
    • Added TF birthday Party Hat and Noisemaker
    • Fixed The Short Circuit attacking friendly projectiles
    • Fixed The Short Circuit being hidden when the Engineer taunts
    • Fixed an infinite crits exploit using The Diamondback
    • Fixed The Widowmaker not returning the correct amount of ammo when multiple targets are hit
    • Fixed supply closets regenerating players while they are taunting
    • Fixed the Select Style UI text overlapping the image of the model
    • Fixed the sunbeams hat effect
    • Updated the localization files
    • Updated the gamehaptics file:
      • Added draw/recoil forces for The Widowmaker, The Short Circuit, The Diamondback, and The Machina
      • Added crit fire force for The Widowmaker and The Diamondback
      • Refined reload force for Flare Gun/Detonator
    • Bot changes:
      • Fixed crash with Demoman
      • bots trying to detonate stickybombs that had already been destroyed
      • Added tf_bot_kill console command (syntax identical to tf_bot_kick)
      • Bots obey melee only mode a bit better
      • Added func_nav_avoid to allow map creators control over where bots "like" to go
      • Fixed issue with Demoman bot reloading between each stickybomb he fired, causing him to be very slow at setting traps/destroying sentries
      • Bots never taunt if carrying the flag now
      • Aiming logic for Huntsman sniper bots
      • Sniper bots prioritize enemy snipers more aggressively, as well as enemy engineers now
      • Improved Demoman bot sentry gun sticky bombing
      • Bots will no longer try to use health entities assigned to the enemy team
      • Added simplistic behaviors for Chargin' Targe, and various consumables (Bonk drink, sandvich, etc)
      • Medic
      • bots stay a bit closer to their patient now
      • Sniper
      • bots go after very nearby enemies with their melee weapon now
      • Added func_tfbot_hint entity to allow map creators to tell sniper bots good places to lurk
      • Sniper
      • bots opportunistically fire on viable targets they encounter while on the way to their desired lurking spot
      • Spy
      • bots are more aggressive about backstabbing an engineer before sapping his nest now
 
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