Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Changed the Pomson 6000 ÜberCharge and cloak drain effect's distance fall-off
    • Old: Drain 15 ÜberCharge at point blank and scale down to 0 at 1024 HU
    • New: Drain 10 ÜberCharge from 0 to 512 HU and scale down to 0 at 1536 HU
  • Added Arms Race 1 and Arms Race 2 community event medals
  • Fixed a bug related to using incorrect particle effects
  • Fixed the Scorch Shot flares pushing teammates
  • Fixed being able to carry the flag with the Rocket/Sticky Jumpers
  • Fixed Sentries shooting over the head of Spies using the Box Trot taunt
  • Fixed tf_bot_join_after_player preventing the bots from joining a team after the player joins team Spectator
  • Fixed missing secondary attack animations for the Short Circuit
  • Fixed the Contracts button on the main menu not being disabled when there are no contracts
  • Fixed an exploit related to coaching and the 'autoteam' command
  • Fixed Mann vs. Machine maps not resetting properly after a successful vote to change the challenge
  • Fixed Stat Clock models not cloaking with the Spy
  • Fixed a case where buildings would not go active if they were sapped while being built
  • Fixed a display bug that made it look like players had received multiple copies of the same item
  • Fixed a regression with the tournament spectator GUI that broke custom HUDs
  • Fixed showing "cannot be listed on the Steam Community Market for one week" on listings in the Steam Community Market when that is no longer the case
  • Fixed a rare client crash when turning in Contracts
  • Updated the Spy Contract objective for destroying buildings to work with the Ap-Sap, the Red-Tape Recorder, and the Snack Attack
  • Updated Mann Co. Store prices for foreign currencies to current USD equivalents
  • Updated the localization files
  • Maps Workshop Beta
    • Improved handling of recently changed workshop maps
    • Fixed a case where servers would fail to load maps that had been updated since the last server restart
    • Fixed a case were clients would not check for new versions when connecting to a workshop server
    • Improved server console output when waiting on map downloads during level change
    • Fixed a case where subscribing to maps while the game was running could result in failure to load the map
    • Fixed a case where joining a server running a workshop map would first wait for all subscribed maps to finish downloading before attempting to download the map at hand
 
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