Updates to Total War: SHOGUN 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Additions
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DirectX 11 support, including
Additions
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DirectX 11 support, including
- Advanced Shadows
- Support for MSAA 2x,4x,8x.
- Enhanced Depth of Field
- Tessellation Support
- Anti-aliasing support
- Tessellation Support
- Enhanced Depth of Field
- Support for MSAA 2x,4x,8x.
Note: Enabling Anisotropic Texture Filtering on DirectX9 is not working in this update. This will be fixed in the next patch.
General fixes (includes single player and multiplayer fixes)
- Fixed firing-arc overlay for blinding grenades to show minimum range
- Slight changes to the intercept for igniting buildings
- Fix for battlefield dominance being awarded to both players
- Fixed triggers for the Elusive Strikeforce and Inspiring Counterattack achievements
- Legendary force achievable in single player
- Fix for stacking effects
- Ninja hiding tweaks
- Change to how victory types are assigned so that Heroic victories are a bit rarer (they're the most common now) and decisive / close are more common. Pyrrhic can be more common than before
- Fixed entities floating outside castle wall when they get knocked down or knocked flying while climbing off the top of walls
- Fixed bug with looping transition animation due to move orders with invalid path locations being spammed by the squad repeatedly
- Capture buildings cache if the building was captured from held before telling the Aide de camp
- Improved torch caching
- Fix for crash in battlefield zone cursor intersection
- Adjustment to AI to make it more difficult for the AI to use cavalry against spearmen
- Fix for drop-in ambushes not starting if the player under ambush presses 'Start Battle' first
- Ship banners are now appearing correctly in replays
- Fix for men staying at the bottom of the walls when they are attacked whilst climbing
- In naval replays, some ships flags were appearing in the wrong colours, now fixed
- Order to burn down a building now finishes if the building is destroyed by other means
- Fix to rare crash when placing mines in naval battles
- Experience system revision: experience-level thresholds rebalanced to allow for faster overall level-progression. Per-unit-type threshold multiplier introduced that scales the thresholds to compensate for differences in the damage output of different unit types. AI experience levels now fully derived from combat (the AI experience boosting mechanism has been removed).
- Updated pre-battle speeches to take greater advantage of available situational information
- Grass and scrub no longer gets in the way of the camera during pre-battle speeches
- Armies sharing the same deployment zone are no longer deployed on top of each other by default
- Fixed bug in tracking-camera caused by restricted camera behaviour activated by Legendary difficulty mode
- Improved first-person camera and projectile camera: time dilation effect is now relative to projectile speed. Artillery engine crew now trigger the projectile camera when their engine fires. Projectile camera remains stationary at the projectile's terminus to allow the player to see the results
- Pre-battle speeches now distinguish between multiple causes of the gates being forced open at the start of the battle
- Adjustments to morale calculations, dependent on who is in control of an army and in what context. Allows for fine-tuning of morale calculations separately for single-player humans, multiplayer humans and AI armies
- Improved the calculation of unit combat status. This corrects errors in the reporting of a unit's tooltip win/loss state, and also fixes some issues in the unit morale calculations that use this status information
- New weather gameplay effects added: Fog now causes a range penalty to all missile units, and causes non-commanding units to be hidden at a distance of 600m or more, even if they are out of cover
- Fixed issue where the Total War camera sometimes snaps downwards when switching the camera type and/or starting a transition. (This was particularly evident at the end of the pre-battle cinematic)
- Fixed issue in reinforcements system that allows multiple armies to feed more units into one army than is allowed on the battlefield
- Fixed crash-bug caused by placing Yari Ashigaru into pike wall formation, then incrementing/decrementing their formation width and moving the unit before ending the deployment phase
- Fixed issue that allowed siege defenders in fight to the death mode to continue fighting in the end phase of battle after their fort was successfully captured by the attacking force
- Pre-battle speeches are now disabled in custom battles if the player does not field a General
- Fixed crash bug where the Stand and Fight special ability was used in a custom battle on a general unit that had been removed and re-added to the battle setup
- Fixed crash bug resulting from construction of an RTS camera with specified position
- Fixed crash bug that could sometimes occur when the FPS camera's context-entity died
- Cinematic camera movement speed is no longer height-relative. This allows for greater control and adjustment of camera positions in the cinematic editor
- Fixed flaw in unit logic that could cause a crash in the multiplayer lobby when interacting with a veteran unit that has zero men.
- Pre-battle speeches now allow for minor clans to be playable.
- Fixed flaw in unit logic that could cause a crash in the multiplayer lobby when interacting with a veteran unit that has zero men.
- Cinematic camera movement speed is no longer height-relative. This allows for greater control and adjustment of camera positions in the cinematic editor
- Fixed crash bug that could sometimes occur when the FPS camera's context-entity died
- Fixed crash bug resulting from construction of an RTS camera with specified position
- Fixed crash bug where the Stand and Fight special ability was used in a custom battle on a general unit that had been removed and re-added to the battle setup
- Pre-battle speeches are now disabled in custom battles if the player does not field a General
- Fixed issue that allowed siege defenders in fight to the death mode to continue fighting in the end phase of battle after their fort was successfully captured by the attacking force
- Fixed crash-bug caused by placing Yari Ashigaru into pike wall formation, then incrementing/decrementing their formation width and moving the unit before ending the deployment phase
- Fixed issue in reinforcements system that allows multiple armies to feed more units into one army than is allowed on the battlefield
- Fixed issue where the Total War camera sometimes snaps downwards when switching the camera type and/or starting a transition. (This was particularly evident at the end of the pre-battle cinematic)
- New weather gameplay effects added: Fog now causes a range penalty to all missile units, and causes non-commanding units to be hidden at a distance of 600m or more, even if they are out of cover
- Improved the calculation of unit combat status. This corrects errors in the reporting of a unit's tooltip win/loss state, and also fixes some issues in the unit morale calculations that use this status information
- Adjustments to morale calculations, dependent on who is in control of an army and in what context. Allows for fine-tuning of morale calculations separately for single-player humans, multiplayer humans and AI armies
- Pre-battle speeches now distinguish between multiple causes of the gates being forced open at the start of the battle
- Improved first-person camera and projectile camera: time dilation effect is now relative to projectile speed. Artillery engine crew now trigger the projectile camera when their engine fires. Projectile camera remains stationary at the projectile's terminus to allow the player to see the results
- Fixed bug in tracking-camera caused by restricted camera behaviour activated by Legendary difficulty mode
- Armies sharing the same deployment zone are no longer deployed on top of each other by default
- Grass and scrub no longer gets in the way of the camera during pre-battle speeches
- Updated pre-battle speeches to take greater advantage of available situational information
- Experience system revision: experience-level thresholds rebalanced to allow for faster overall level-progression. Per-unit-type threshold multiplier introduced that scales the thresholds to compensate for differences in the damage output of different unit types. AI experience levels now fully derived from combat (the AI experience boosting mechanism has been removed).
- Fix to rare crash when placing mines in naval battles
- Order to burn down a building now finishes if the building is destroyed by other means
- In naval replays, some ships flags were appearing in the wrong colours, now fixed
- Fix for men staying at the bottom of the walls when they are attacked whilst climbing
- Ship banners are now appearing correctly in replays
- Fix for drop-in ambushes not starting if the player under ambush presses 'Start Battle' first
- Adjustment to AI to make it more difficult for the AI to use cavalry against spearmen
- Fix for crash in battlefield zone cursor intersection
- Improved torch caching
- Capture buildings cache if the building was captured from held before telling the Aide de camp
- Fixed bug with looping transition animation due to move orders with invalid path locations being spammed by the squad repeatedly
- Fixed entities floating outside castle wall when they get knocked down or knocked flying while climbing off the top of walls
- Change to how victory types are assigned so that Heroic victories are a bit rarer (they're the most common now) and decisive / close are more common. Pyrrhic can be more common than before
- Ninja hiding tweaks
- Fix for stacking effects
- Legendary force achievable in single player
- Fixed triggers for the Elusive Strikeforce and Inspiring Counterattack achievements
- Fix for battlefield dominance being awarded to both players
- Slight changes to the intercept for igniting buildings
Naval combat
- Fixed intercepting with surrendered ships
- Fixed ships getting stuck on the edge of the battlefield
- Fixed sail-configuration not fully working when using speed-up
- Fixed enemy naval mines being visible in deployment
- Hull-damage indicators now consistent across campaign and naval battles
- Fixed enemy naval mines being visible in deployment
- Fixed sail-configuration not fully working when using speed-up
- Fixed ships getting stuck on the edge of the battlefield
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Audio
- Audio rebalancing
- Added projectile injury sounds
- Added special ability UI sounds
- Added new unit melee sounds (male/female units, swords/spears, mixed)
- UI sound when unit ordered to climb wall
- Naval mines trigger launch sound
- Front-end seasonal sounds to match scene
- Fixed problem with music not playing on custom battle screen
- Music volume now defaults to 75%
- Fixed rare issue with sounds not triggering after extended gameplay
- Separate sounds for female units
- Added reverb for distance sounds
- Fix for host being able to hear UI sounds for units that have been gifted to another player
- Fixed move-UI sound being played instead of attack-UI sound when choosing artillery bombardment location
- Added new sound when buildings selected in campaign map
- Aide de camp now supported during pre-battle speech
- Added new sound when buildings selected in campaign map
- Fixed move-UI sound being played instead of attack-UI sound when choosing artillery bombardment location
- Fix for host being able to hear UI sounds for units that have been gifted to another player
- Added reverb for distance sounds
- Separate sounds for female units
- Fixed rare issue with sounds not triggering after extended gameplay
- Music volume now defaults to 75%
- Fixed problem with music not playing on custom battle screen
- Front-end seasonal sounds to match scene
- Naval mines trigger launch sound
- UI sound when unit ordered to climb wall
- Added new unit melee sounds (male/female units, swords/spears, mixed)
- Added special ability UI sounds
- Added projectile injury sounds
-
User interface
- Fix for some effect-bundle tooltips being cut off
- Fixed finance summary profit totals
- Fixed radar map image not updating when new clan discovered, and fixed rebel-owned region tooltip
- Fixed front-end camera transition
- Fixed mpc win movies showing same faction for both allies
- Fixed radar flee- icon crash bug
- Changed public-order display on finance panel to show current factors (rather than predicted)
- Re-enabled slider for mission-event text
- Fix to block co-op tax exemption exploit
- Fixed assassination-movie location bug with garrisoned generals
- Fixed bribe/move options panel text
- Fixed mpc multi-turn move diplomacy panel exploit
- Added extra update for diplomacy 3D model view
- Fixed avatar snapshot uploading so that it only occurs when avatar changes
- Made regions with imminent rebellion flash red on public order maps
- Changed become shogun event message into a movie popup
- Mousing-over factions in diplomatic relations now previews faction details
- Fixed avatars with bow-skill not loading customised model into battles
- Added display of convalescing characters into radar list
- Fixed agent options crash bug
- Customised avatar of opposing player in MP battles now loading correctly
- Fix for saving replays in results screen
- Battle-regroup flag now has tooltip and is shown on radar
- Fix for cards getting stuck to cursor
- Enabled right-click on multiplayer units to show encyclopedia
- Made selected cards more recognisable
- Minor chat fixes and polish
- Fixed toggling of group-behaviour
- Text input improvements
- Added timer to special-ability buttons to display cooldown in minutes/seconds when mousing over
- Morale and charge bonus icons now show correct images on unit-information panel, and now show in campaign
- Weather/Waiting panel in battle now gives details on effects current weather will have on battle
- Added extra guarding for accessing model to prevent potential crashes
- Modified drag-out behaviour so if user holds CTRL while dragging out units, they will walk to destination
- Added extra guarding for accessing model to prevent potential crashes
- Weather/Waiting panel in battle now gives details on effects current weather will have on battle
- Morale and charge bonus icons now show correct images on unit-information panel, and now show in campaign
- Added timer to special-ability buttons to display cooldown in minutes/seconds when mousing over
- Text input improvements
- Fixed toggling of group-behaviour
- Minor chat fixes and polish
- Made selected cards more recognisable
- Enabled right-click on multiplayer units to show encyclopedia
- Fix for cards getting stuck to cursor
- Battle-regroup flag now has tooltip and is shown on radar
- Fix for saving replays in results screen
- Customised avatar of opposing player in MP battles now loading correctly
- Fixed agent options crash bug
- Added display of convalescing characters into radar list
- Fixed avatars with bow-skill not loading customised model into battles
- Mousing-over factions in diplomatic relations now previews faction details
- Changed become shogun event message into a movie popup
- Made regions with imminent rebellion flash red on public order maps
- Fixed avatar snapshot uploading so that it only occurs when avatar changes
- Added extra update for diplomacy 3D model view
- Fixed mpc multi-turn move diplomacy panel exploit
- Fixed bribe/move options panel text
- Fixed assassination-movie location bug with garrisoned generals
- Fix to block co-op tax exemption exploit
- Re-enabled slider for mission-event text
- Changed public-order display on finance panel to show current factors (rather than predicted)
- Fixed radar flee- icon crash bug
- Fixed mpc win movies showing same faction for both allies
- Fixed front-end camera transition
- Fixed radar map image not updating when new clan discovered, and fixed rebel-owned region tooltip
- Fixed finance summary profit totals
Battle camera
- Fixed bug in historic battles where the camera would be left in cinematic mode after the end of the intro cutscene (particularly in Okehazama where it never returned to normal)
- Sekigahara and Okehazama historic battle in-game cutscenes are now skippable
- Heat haze in Nagashino historic battle reduced
- Sekigahara and Okehazama historic battle in-game cutscenes are now skippable
Campaign map
- Katana cavalry is no longer immune to attrition
- Wako trade ships upkeep cost reduced (to match other trade ships)
- Various fixes in general's retainers
- Increased chance of critical success for successful actions
- Slightly increased the value of resources not traded away
- Changed general skill strategist to award the movement extension instantly (not just in the beginning of a new turn)
- Fixed issue where rebellion in regions could happen without prior warning of unrest
- Fixed issue where rebellion could happen in region on the turn after it was captured
- Finances map now shows regions that will rebel next turn as flashing. Tax-exempt regions with negative public-order value also flash
- Movement-distance display now updated when skills applied
- Random first-level art picked for research in first turn if researching nothing
- Accuracy mod bonus applied correctly
- Fix for issue where double-click on character skills could make skill points get lost
- Fix for issue where double-click on character skills could make skill points get lost
- Accuracy mod bonus applied correctly
- Random first-level art picked for research in first turn if researching nothing
- Movement-distance display now updated when skills applied
- Finances map now shows regions that will rebel next turn as flashing. Tax-exempt regions with negative public-order value also flash
- Fixed issue where rebellion could happen in region on the turn after it was captured
- Fixed issue where rebellion in regions could happen without prior warning of unrest
- Changed general skill strategist to award the movement extension instantly (not just in the beginning of a new turn)
- Slightly increased the value of resources not traded away
- Increased chance of critical success for successful actions
- Various fixes in general's retainers
- Wako trade ships upkeep cost reduced (to match other trade ships)
- Katana cavalry is no longer immune to attrition
- Fixed bug in historic battles where the camera would be left in cinematic mode after the end of the intro cutscene (particularly in Okehazama where it never returned to normal)
- Fix for some effect-bundle tooltips being cut off
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- Audio rebalancing
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- Fixed intercepting with surrendered ships
- Fixed firing-arc overlay for blinding grenades to show minimum range