Sword of the Stars The Pit Updated

Discussion in 'Steam Updates' started by FSOwner, March 29, 2013.

  1. FSOwner

    FSOwner FS Owner

    SotS: The Pit 1.0.3

    - Changed anti-venom to have immediate effect (reduce poison 1 level.)
    - Game now breaks grab if grabbing enemy is not within 1 square of target.
    - Fixed some tools were not being used when crafting recipes.
    - Fixed saved game exploits and bugs.
    - Fixed no sounds for floors 11,16,21.
    - Fixed some grenade issues.
    - Fixed a grabbed character no longer moves when confused.
    - Fixed tooltips showing for hidden traps when using quantum scan helmet.
    - Fixed super Image Inducer bug.
    - Fixed Knife/Blade/Spear skills are now based on Finesse (instead of Might.)
    - Fixed enemy weapons not firing because they are too close to a wall.
    - Fixed can now upgrade skill/stat, even if boosted over 100.
    - Fixed AI sometimes appearing to teleport through objects.
    - Fixed splash damage from shotguns would bypass armor for secondary targets. (sorry, gang)
    - Fixed grenades were being destroyed by explosive damage frequently. They are now treated as items, not weapons.
    - Fixed cyber scrambler would make organic enemies go berserk as well.
    - Fixed lab station could be reused over and over by damaging it and repairing it.

    Other changes and additions:
    - Added "Auto Sort" to inventory.
    - Added "Drop All" button to inventory.
    - Added "Destoy" to context menu for inventory items.
    - Added confirmation to "Destroy" and "Unload and Destroy" actions.
    - Added warning when poison/radiation reduces stats below 5.
    - Added recipe details to SotSDex.
    - Task Dialog now selects tools which are "free" to use by default.
    - Player gets credit for monsters killed by traps.
    - charging hubs and repair stations made more efficient.
    -Improved usability of large inventories by adjusting the grid to use more vertical space.
    - Added "Equip Time" for armor to info displays.
    - Added "Reload Time" for weapons to info displays.
    - Sort SotsDex entries alphabetically.
    - Added method to display custom stats for items (eg repair factor for repair tools.)
    - Temporarily Removed GAMEPAD from build configuration until final compatibility is complete.
    - Added recipe info for messages that unlock recipes.
    - Augmentation hubs now use Decipher skill.
    - If mimicked player attacks enemy, enemy will attack back.
    - Added fully translated messages are Green in the SotsDex.
    - Added more details to repair dialog.
    - 7 new achievements.
    - 3 new weapons.
    - 2 new monsters.
    - Basket-load of new Easter items.
    - New recipes and messages.

    On Fri, Mar 22, 2013 at 6:53 PM, Chris Stewart wrote:
    Hi Nate, Pieter,
    Not pressing, but John is in transit until next week - are you the gents to talk to about posting the changelog below to the news feed?
    Best and have a great weekend!

    On Fri, Mar 22, 2013 at 6:31 PM, Chris Stewart wrote:
    Hi John,

    Could you add the following to the news please?



    Critical Fixes
    - Fixed end of turn game freeze

    Other Fixes
    - Fixed case where "Random System" used as system name
    - Fixed case where AI would prefer initial ship designs
    - Fixed protectorate treaties adding to player support costs
    - Fixed economy value in empire manager not showing correct value

    Other changes and additions:
    - AI will now retreat fleets that are badly damaged in combat

    The SotS2 Super-list changelog can be found here;

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